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- 12-02 Preschool children’s perceptions of overweight peers
- 12-02 Gender differences in consequences of ADHD symptoms in a community-based organization for youth
- 12-02 Children, smartphones and unsuitable content
- 12-02 Culture starved kids
- 12-01 Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active Video Gaming
- 12-01 An international exploratory investigation of students’ perceptions of stressful life events
- 11-11 Young children’s ICT experiences in the home: Some parental perspectives
- 11-10 Only Two Hours? A Qualitative Study of the Challenges Parents Perceive in Restricting Child Television Time
- 11-10 You could just ignore me': Situating peer exclusion within the contingencies of girls’ everyday interactional practices
- 11-10 Attitudes to childhood overweight and obesity: The limits of cultural explanations
- 11-08 Helping children reach their full potential (pdf)
- 11-08 Why children watch multi-screens
- 11-08 Setting the Baseline: The National Literacy Trust’s first annual survey into reading (pdf)
- 11-08 The feel of mobility: how children use sedentary lifestyles as a site of resistance
- 11-07 Importance of Bringing Dogs in Contact with Children during Their Socialization Period for Better Behavior (pdf)
- 11-07 The Making of an Outsider: Growing Up in Poverty in Northern Ireland
- 11-07 Games consules: Joint pain and game and mobile use
- 11-07 Children's school travel in Glasgow
- 11-07 The Nature of Giving Time to Your Child’s School
- 11-05 Children prefer watching TV to being active
- 11-05 Television viewing, food preferences, and food habits among children
- 11-05 Children’s Drawings of the Self as an Expression of Cultural Conceptions of the Self
- 11-03 Only Two Hours? A Qualitative Study of the Challenges Parents Perceive in Restricting Child Television Time
- 11-03 Families and Home Computer Use: Exploring U.S. Parent Perceptions of the Importance of Current Technology
- 11-03 Racial and Gender Differences in the Relationship Between Children’s Television Use and Self-Esteem
- 11-02 Almost being there: Video communication with young children
- 11-02 Maternal employment, work schedules, and U.S. children’s body mass index
- 11-02 Childhood depression and mass print magazines in the USA and Canada
- 11-02 Social competence of Hong-Kong elementary-school children; maternal authoritativeness, supportive responses and children's coping strategies
- 11-01 "Reasons to be cheerful" NFER report on how various aspects of their lives affect children's happiness
- 11-01 Predictors of parental locus of control in mothers of pre- and early adolesce
- 11-01 Research into studies of child well-being shows grandmothers are much more important than fathers during the early years
- 10-12 Mobile phones and bad behaviour in children
- 10-12 Toying with the world: Children, virtual pets and the value of mobility
- 10-11 Games for Change - Public Health
- 10-11 Poorer children still not involved with after-school activities at a quarter of schools … and …research report
- 10-11 Why do some children behave worse than others?
- 10-11 Screen time linked to psychological problems in children
- 10-09 Parents' and children's perceptions of active video games: a focus group study
- 10-06 Parents' and children's perceptions of active video games: a focus group study
- 10-06 Growing up on a farm leads to lifelong protection against allergic rhinitis
- 10-06 Parents' and children's perceptions of active video games
- 10-05 Early childhood TV viewing and possible effects on later development
- 10-05 Spent money on books 'last week' - 10-11 year olds: 22%(Girls) 15%(Boys) and 14-15 year olds: 4%(Girls/Boys)
- 10-05 Brain-training computer games - are there benefits from short-term use?
- 10-05 Exploring the apparel needs and preferences of tween girls and their mothers
- 10-03 From the U.S. - Ask the Mediatrician: media and kids' health
- 10-03 Children and their pets: Exploring the relationships between pet ownership, pet attitudes, attachment to pets and empathy
- 10-03 Effects of video-game ownership on young boys' academic and behavioral functioning
- 10-02 Health promotion in Girl Scouts